![]() ![]() Getting to Feet: Characters may rise from the ground in one turn without making a roll. A character may spend an amount of vitae equal to her per-tum rating, as dictated by her generation (p. Spending blood to raise Physical Attributes or power Disciplines may be done automatically, without the need for concentration. Failing this roll means the vampire loses all expended blood points with no effect, while a botch causes the vampire to lose both an additional blood point and an additional health level. A character may attempt to heal while performing other actions, but this requires success on a Stamina + Survival reflexive roll (difficulty 8). To do so, the character must concentrate and do nothing else for one full turn. The following are common automatic feats Storytellers may decide that other feats are automatic, at their discretion.īlood Use (Healing, Augmenting Attributes, etc.): Vampire characters may spend blood to heal themselves. 193).Īutomatic feats require the character to take an action, but don't involve a die roll under most circumstances. Subsequent efforts may suffer a difficulty penalty, at the Storyteller's discretion (see "Trying It Again," p. A number of these systems may be tried again if the first attempt is unsuccessful. Most of these systems involve taking one or more actions (p. Bear in mind that for rolls involving Talents and Skills, characters lacking a specific Ability may default to the Attribute on which the Ability is based (albeit at +1 difficulty for Skill-based actions). The list of systems below is in no way exhaustive, but provides a solid foundation on which to base events. Storytellers should, and will undoubtedly have to, invent their own dramatic systems for new situations. 117), that character may be able to roll extra dice if the player scores one or more "10s" on his roll. If a task falls within a character's specialty (p. Generally, a character attempting to accomplish a task adds together an Attribute and Ability. The Storyteller is responsible for keeping all of this action organized while determining success or failure for all characters.ĭramatic systems simplify the Storyteller's job by supplying rules for a number of common activities. During a game session, characters - both player and Storyteller personalities - may attempt numerous diverse and complicated activities. The only things limiting your actions are your imagination and your character's skill. If a player has his character make a particularly inspired (or painful) speech, deliver a particularly smooth (or cheesy) opening line, or come up with a brilliant (or laughable) alibi, feel free to let the character succeed (or fail) automatically, regardless of what the dice and Traits say. Also - particularly when dealing with social actions like seductions and speeches - the dice should never get in the way of roleplaying. If, in your chronicles, you come up with a way you like better, by all means use it. ![]() Wereiterate that the following systems are suggestions for how we think situations can be best handled. To assist you and the Storyteller further, this chapter covers more specific dice mechanics, including general dramatic systems, combat, injury and recovery. As Chapter Five shows, the basic Storyteller rules are designed to streamline this process as much as possible, allowing you to pay attention to the story. While Vampire's focus is on roleplaying and character interaction, dramatic scenes often involve some element of die rolling. And the blood keeps on spilling on the floor. ![]() The blood keeps dripping out of her mouth and I keep putting more in, and it' s hot working. Then I sat down and I waited for her to open her eyes again. I took all of her, blood first, then I cut my wrist open and let everything drizzle into her mouth the way she used to drizzle chocolate syrup onto her ice cream. I did it the way Riki told me you have to do it. Right now, it's the sound of my blood dripping from my girlfriend's mouth onto the newspaper on the floor, she 's supposed to be swallowing it, drinking it and letting it turn her into a vampire so we can be together, but nothing's happening. ![]() But my heart doesn't beat anymore, so I need to find something else to use. I'm using those drops they way I used to use my heartbeat, as a way to count out a few seconds when I'm trying to be calm. Blood drips onto paper with a sound like a snare drum rat - tat - tat it goes. ![]()
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